Marking 20 years after the legendary game first launched in North America, giving everyday gamers the opportunity to become a rock star. Not in reality, though you'd be hard-pressed convincing someone who's mastered Free Bird’s lengthy instrumental break before a packed living-room audience.
Created by Harmonix, the game gave players a guitar-shaped controller to follow coloured notes moving along the display synchronized to a song. Every sequence mimicked specific notes, creating the feel of a genuine live show.
The studio previously tried its hand with rhythm games prior to teaming up with RedOctane, later acquired by Activision in 2006. Collaboratively, they laid the foundations for a surprising billion-dollar series that had a significant influence on numerous musicians featured, introducing classic groups to a new generation of gaming enthusiasts.
Michael Dornbrook, former COO of Harmonix, recalls the early budgetary hurdles of licensing the recordings – despite the fact initial releases primarily featured cover versions.
“We rerecorded every song because the dollar figure prohibitive,” he explains. “Despite having the publishing rights by themselves, it was extremely difficult. We failed to secure acts such as the Who – RedOctane had virtually no money, and we were fairly certain it would fail. But once the game took off, album purchases and radio play increased, all artists desired to participate.”
He continues: “One of the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for introducing their kids to the music they adored. It evolved into a multigenerational phenomenon.”
Classic Rock Finds Younger Fans
Northern Irish blues-rock band the Answer included their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game revived classic rock back into vogue: “Guitar Hero offered a larger, younger audience. Generally such music was seen as outdated material, however once it got included in the title young people were finding it, abruptly it became trendy. This validated the genre, and got rid of the outdated label. It gave all our music a new life.”
In 2008, the Answer’s first record was still not available in the US, meaning the game was a key medium of discovery for the group during their US tour opening for the rock giants. “The roadies had on Never Too Late during travel, and several knew us thanks to the game,” he notes.
Rock’s Heavyweight Titles Enduring Influence
Rock’s biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around their music collections and associated lore, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly to have made the group more money than any of their studio albums. It moved well over 500,000 units in its first week, while sales of their songs rose significantly at a time when the music business was already collapsing.
Guitar Hero still motivates nimble-fingered dedication among its fans. Recently, an online personality completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem made popular by the game – on Clone Hero, a no-cost alternative with similar mechanics and extensive personalization features. The song is difficult even in the hardest setting, let alone played at double speed while hitting every one of its near 4,000 notes. They stated it took months of practice of practice.
“Guitar Hero is a fun, imaginary experience. If you play other games, it doesn't imply you should use actual weapons and go to war,” says DragonForce guitarist the artist.
The band had already wrapped up a successful tour when Through the Fire and Flames appeared on Guitar Hero III, but Li says it made them a household name. “I remember our distributors informing us that we were selling albums like crazy,” he shares. “It exploded on the subsequent tour, and we were playing right ahead of the headliners at the event.”
In fact, the band's visibility from Guitar Hero was so immense that it has risked overshadow everything else the band has done. Last year, the song featured in promotional material for a major film. “Previously I felt differently, but now I accept it,” Li says. “If you only hear one DragonForce song, that's fine – everyone’s got a unique path in music and I'm pleased we played a role of people’s lives”.
The Lasting Impact from the Iconic Controller
Top-tier promotion, whether it’s for automobiles, apparel or video games, goes further mere transactions – it evokes a desire. Was the game able to tap into that? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star on the stage. From day one, the co-founders felt that there’s an instinctive human desire to create songs, and they wanted to use technology to allow people to do it”.
The majority installments were released over a mere five-year period from 2005 to 2010, featuring spin-offs like DJ Hero, including a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments waned, except for a brief comeback several years later.
Games such as the fan project and Fortnite Festival have maintained the scene alive, with set to be something from the original publisher in development. A new studio has entered production on its debut music game. Original co-founders are participating in advisory roles. Is the world ready to embrace another game following the classic?
“We thought such titles might become similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much new music it could remain evergreen, so I’ve always been hopeful. It's entirely possible for it to continue for future fans.”